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Insurmountable skullfort nerf
Insurmountable skullfort nerf





  1. Insurmountable skullfort nerf Patch#
  2. Insurmountable skullfort nerf full#

Insurmountable skullfort nerf Patch#

Speaking of nerfs: here's everything you need to know about the latest Destiny 2 patch notes (opens in new tab). Here's a quick list off the top of my head, in case you're looking for an alternative to your Exotic of choice: It's also worth remembering that plenty of strong Exotics are unaffected by these nerfs. As is the case with Luna's Howl and Not Forgotten, I think we should play with these things post-nerf before making any judgments. It's also unclear just how much energy Super-refunding Exotics will grant going forward. Whisper is pretty much dead at this point, but Ace of Spades will still be strong in PvP, Lord of Wolves' new firing mode may offset its damage nerf, and Sleeper should still perform in the corner-cases where it's currently used. But that's how nerfs always go.Īll that being said, it's important to remember that many of these Exotics may still be viable after their nerfs. The problem, I think, is that while these nerfs are immediately disappointing, any potential positive effects on build diversity, encounter difficulty, or design limitations won't be seen for several weeks or months. If nothing else, I think Bungie could do a better job of setting and predicting the power levels of Exotics - again, Whisper comes to mind - to avoid doing nerfs like these.Īt the same time, I understand Bungie's desire to avoid power creep and prevent specific Exotics from limiting encounter design. Everything on this list is a top-ranking Exotic, so of course lots of people are going to be frustrated. This is also a lot of nerfs to get at one time, and that's on top of Luna's Howl and Not Forgotten. It's disappointing to have your favorites weakened (or outright taken away in the case of Whisper, which I'll probably shard now). Stuff that was fun in May will be less fun in June. To the surprise of no one, the Destiny 2 community exploded (opens in new tab) in response to these nerfs, and I get why. I think that's a reasonable baseline for an Exotic, but we'll see how things play out. If we make good use of our Super, maybe give us half of our energy back, eh? That way we basically get twice as many Supers as long as we play well. My hope is that the Skull of Dire Ahamkara and other Super-refunding Exotics will still be relevant going forward. Bungie doesn't want us to have infinite Supers in PvE, and I totally understand why: you simply can't balance for infinite Nova Bombs. However, the studio's also dutifully dismantled infinite Supers over the past few months, so again, these changes aren't too surprising - at least, most of them. Over the past two years, Bungie's given several subclasses a way to maintain functionally infinite Supers, either by extending their Super duration or refunding their Super energy. Hopefully, this intel will assist you in building the perfect monster-killing machines for the next Season of play."ĭisappointing, but probably not devastating We know many of you have a lot riding on day one of Season of Opulence.

insurmountable skullfort nerf

"It was important that we have this conversation before you read the patch notes.

insurmountable skullfort nerf

"We’re sympathetic about the fact that the changes we make in the interest of balancing combat and game design can be jarring," Bungie said.

Insurmountable skullfort nerf full#

Bungie says these changes will make it "rarer to get a full Super back," and in the case of Gwisin Vest - which will now refund less energy after two or fewer kills in the Crucible - it'll make the average Super shorter.Īlong with these nerfs, Shards of Galanor and Ursa Furiosa - two other Super-refunding Exotics which were previously nerfed - will have their "Super gain caps reduced to be in parity with other Super Exotic changes." It feels like this bit is poorly worded, but I'm reading it as 'Galanor and Ursa will now award slightly more Super energy.' At least, I hope that's what it means. Skull of Dire Ahamkara, Orpheus Rigs, Phoenix Protocol, and Gwisin Vest: All of these Exotics refund Super energy, and all of them are getting the same nerf: diminishing returns on Super refunds.

insurmountable skullfort nerf

Worst-case scenario, you have to think a little more carefully about when to swap to your secondary weapon while using Ace. Ace of Spades will still have a billion perks even after these nerfs, and it'll still reliably three-tap from absurd range in the Crucible, so I'd say these changes are fairly minor.

insurmountable skullfort nerf

I've always felt Ace should have a 12-round mag and grant six Memento Mori shots just for symmetry's sake, so in that respect I almost prefer this change. The PvP damage on those shots is also getting reduced slightly to prevent two-tapping while under the Vengeance effect of Titan's One-Eyed Mask. Ace of Spades: Memento Mori will now grant six bonus damage shots (up from five), but you'll lose your bonus shots if you swap weapons.







Insurmountable skullfort nerf